Tag: Lore

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  • Background - The World of Nimressa

    This is where we'll eventually be putting flavour text that gives a broad overview of Nimressa (as it exists at the start of the campaign). Covering: *A Wonder of Nature* How Nimressa has always been about the veneration of nature... which is intense …

  • Races

    h3. Playable Races Humans and halfbreeds make up almost all intelligent life in civilised Nimressa. Halfbreeds are usually part of halfbreed lineages, rather than interbreeding in the last generation (this does happen occasionally but is passed off …

  • The Age of Legend

    Detailed info about The Age of Legend, linking out to: [[The Arch Fey]] [[Heroes]] And containing a list of specific Age of Legend myths (which may need to be individual subpages or just 1 page with a lot of headers, depending on how big they get …

  • Magic

    Something about all the different types of magic... h4. [[Arcane| Arcane Magic]] So common it's regarded as completely mundane. Most people know a cantrip or two, and even those who dedicate themselves to other pursuits (fighters and rogues, for …

  • Spirituality

    Organised religion isn't an especially powerful force in Nimressan society. There is an acknowledgement that there are powerful forces that are best respected, especially Nature herself, and other, lesser powers who might appreciate one's respect enough …

  • Heroes

    List of Age of Legend Heroes. _Guidelines for creating Heroes: each one should have at least 2 'spheres' that they're revered/worshipped for. You CAN have more than one hero per sphere, but please don't. It's sort of a waste._ _Make sure that each …

  • The Arch Fey

    The Arch Fey are the powers that made Nimressa, and which used to rule it - whether by design, or by the sheer fact of their presence is hard to discern, for these creatures are so alien to humans that understanding them is a hopeless pursuit. Over …