Tag: Setting

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  • Background - The World of Nimressa

    This is where we'll eventually be putting flavour text that gives a broad overview of Nimressa (as it exists at the start of the campaign). Covering: *A Wonder of Nature* How Nimressa has always been about the veneration of nature... which is intense …

  • Races

    h3. Playable Races Humans and halfbreeds make up almost all intelligent life in civilised Nimressa. Halfbreeds are usually part of halfbreed lineages, rather than interbreeding in the last generation (this does happen occasionally but is passed off …

  • The Age of Legend

    Detailed info about The Age of Legend, linking out to: [[The Arch Fey]] [[Heroes]] And containing a list of specific Age of Legend myths (which may need to be individual subpages or just 1 page with a lot of headers, depending on how big they get …

  • Societies and Regions

    Rather than a central government or head of state, Nimressa exists as a land of largely unclaimed nature, with a single major city and many villages and towns of various sizes. Individual towns and villages are overseen by locally elected mayors, while …

  • Spirituality

    Organised religion isn't an especially powerful force in Nimressan society. There is an acknowledgement that there are powerful forces that are best respected, especially Nature herself, and other, lesser powers who might appreciate one's respect enough …

  • Heroes

    List of Age of Legend Heroes. _Guidelines for creating Heroes: each one should have at least 2 'spheres' that they're revered/worshipped for. You CAN have more than one hero per sphere, but please don't. It's sort of a waste._ _Make sure that each …

  • Circuit Judges

    The closest form Nimressa has to a central government is circuit judges. Circuit judges spend the majority of their time going from town to town, handling local law disputes. Once each season, circuit judges convene in Penmerth with the [[Council of …