Magic within Nimressa is part of every day life. As such, everyone knows at least one cantrip by the time they’ve passed into adolescence. Each PC begins with the Magic Initiate feat, choosing from the Wizard or Bard spell lists.
Fey-blooded races (half-orc, half-elf, tiefling & aasimar) may instead choose from the Druid spell list.
Players are encouraged to select cantrips which suited their PC’s life before the start of play.
Magic Initiate feat
Choose a class: bard or wizard. You learn two cantrips of your choice from that class’s spell list. In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.
PC stats will be rolled at the table, using the method of Roll 4d6, drop the lowest. Players can otherwise choose to use the Standard Array. If the stats rolled total less than 72 (the total for Standard Array), the player can choose to reroll all 6 numbers.
Changes after start of play
Up to 5th level, players are able to change their selected subclass once, as well as cantrips. Class and race cannot be changed once play has begun.